| Game.Dev at rAge 2006 |
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| Thursday, 19 July 2007 | |
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Trying to do something as silly as comparing what we put together at 3am the day before rAge 2005 to the Game.Dev behemoth that rolled its way through the wreckage of rAge this year would be utterly futile. Instead I'm just going to start thanking people for things and let the rest of you guys put together an image of how awesome the event was. The actual write-up: The most obvious thing that became apparent through any time spent at the stand at rAge was that Game.Dev is a community. There's something special about a group of people who know each other simply because they want to make games and enjoy doing so, especially in a country with as small a game development industry as South Africa. I can't explain how cool it was to look up from sorting something out on the schedule on PC or coming back to the stand after an errand and seeing 3-4 knots of people clustered around someone wearing a Game.Dev shirt and explaining some aspect of game development. Words cannot describe what it felt like to stand on the sidelines and look at the crowd gathered to see someone presenting a speech or idly listen in on a group of bystanders talking about the game they want to make. Every time I caught a glimpse of Michael or Lauren (the people behind NAG) sticking their head in to check on us, I couldn't help feeling proud. But enough gushing... Here's Game.Dev at rAge in pictures (thanks to Nandrew) hopefully they will have loaded while you were reading above ;)
Fengol checking the schedule and explaining filming to me, Cuba from ITI is in the background
Cairnswm getting an early sneak peek at Dev.Mag 7 while Fengol takes Cuba through GM ![]() Miktar drops in just before the doors open ![]() GM workshop, the crowd asked to see GM reproduce Zuma's logic in 50 minutes. Early days in this shot, but the challenge was met ;) ![]() The crowd during the workshop. Geometrix is standing on the right, Gonzo is sitting to his left next to Insomniac. Note the nifty glass wall at the front of the stand ![]() Lauren checks in on us during a candy break. Evil_Sushi watches in green ![]() Squid hides behind the camera stand during my talk on Tools in Game Development ![]() Fengol giving an impromptu demo of GM after Nandrew's talk on Game Dev Education ![]() We took a tour of the LAN area after the show closed on Friday, this is only the downstairs part of the LAN ![]() Miktar and I play DS in the LAN chill area while we all wait for the official 360 launch to start at 20:30. Priest sleeps while Antioch mopes because he forgot his DS ![]() I'm tired... ![]() ... so Nandrew makes out with my DS... ![]() ... and takes pictures of my foot. I think he might be tired too ![]() The official Xbox 360 launch begins ![]() Ian F takes the stage ![]() Nandrew is stunned (but probably by the hi-def TV and not the marketing speak) ![]() The rest of the launch is video, so I can't post it here ;) After the official launch, we head over to the public event at BT Games. Miktar's shirt is too cool, dontcha think? ![]() Miktar blings me out and has me interview a friend of mine that won a 360 in the DoA4 tournament... I swear that guy hanging from the roof is a ninja ![]() They can only hand out the prizes at midnight, so we combine our powers and become The Four DS-keteers! ![]() Mari gets his 360 (Premium!) and wastes no time getting acquainted ![]() Saturday morning begins with me talking about game development business models and what we can successfully use in SA. The smiling guy standing with the cap is Burnabis, he's happy because we've already run out of DVDs! ![]() Himmler and Eva (middle, closest to camera) have no idea why they're listening to me blathering on ![]() What everyone really came to see: Dan Wagner talking about I-Imagine ![]() Dan enthralls the crowd ![]() Dan starts sharing tips on how to get publishers ![]() Between morning and midday sessions, Kensai and Gonzo get up to normal rAge activity while Squid talks to Higushi in the background ![]() The midday session is Game.Dev Idols, where people win prizes for pitching game ideas to the judges ![]() Industry veteran judges, Miktar and Coolhand are true professionals. Here Coolhand calmly dispenses advice despite me trying to insert the microphone up his nose ![]() Everyone likes hearing game ideas, Game.Dev Idols draws the crowds ![]() Nandrew goes exploring between sessions... I don't even know where this stand is, that's how little of rAge I saw this year. ![]() And he finds Lara Croft somewhere at the expo... ![]() Dale Best takes us through a postmortem of Club Silo in the afternoon session ![]() Nandrew follows with a talk on maximising the value of game development communities (well, this is still Dale's crowd, Nandrew inconsiderately didn't take pictures of himself talking) ![]() To close off the day, Nandrew dreams of driving a yellow sports car, just like Coolhand ![]() Sunday morning comes and Cairnswm gives yet another GM demo to interested onlookers ![]() Followed immediately by his presentation on Game Development Frameworks, the man has too much energy ![]() Fengol records Cairnswm's speech, note the onlookers, we always had a crowd :) ![]() Fengol posing during his talk on the XNA Framework ![]() Demonstrating some of the features of XNA, Fengol hooks up his 360 controller without writing a line of code! ![]() ![]() Higushi and Cairnswm proving that they really aren't related ![]() Squid managed to score a new graphics card... He's the best free stuff collector I know, apparently this year he and his friends totalled over R25000 worth of free things ![]() Me battling to think during the "challenge" to make minesweeper in 10, no 15, no 20 minutes ![]() Everyone in the round-table discussion on how to grow game development in South Africa (Burnabis has a yellow cap today), they're all watching... ![]() ... Miktar closing off the discussion and delivering some encouraging words (GLDM watches on the left) ![]() Time for the Comp 10 prize giving on the main stage, here's me doing my best Will Wright impersonation and trying to build some hype ![]() Hotel Manager won the best new entrant award, unfortunately DarthPenguin and CiNiMoD couldn't be at rAge to collect their oversized cheque ![]() Geometrix and kRush got third place and R1500 for Cyberworkz ![]() Cairnswm securing the R2500 second prize with Fantasy Land ![]() Evil_Toaster accepting the R5000 grand prize for FFS, which blew the judges and everyone who played it away ![]() The winners, from left to right: Geometrix (3rd), Evil_Toaster (1st) and Cairnswm (2nd)... kRush had already ninja'd off at this point ![]() And then rAge was over... We broke down the stand and packed everything away ![]() Hung out at the after-party for a while ![]() And then, because we weren't tired enough after three days of getting almost no sleep and constant excitement, went to Miktar's and then out until 5:30am. But that has nothing to do with rAge, except for Nandrew talking to imaginary rAge patrons about Game.Dev in his sleep on the way home. Thanks once again to all who helped make this rock as much as it did, next year we'll be even better! |


























































