Game.Dev at rAge 2006 PDF Print E-mail
Thursday, 19 July 2007

Trying to do something as silly as comparing what we put together at 3am the day before rAge 2005 to the Game.Dev behemoth that rolled its way through the wreckage of rAge this year would be utterly futile. Instead I'm just going to start thanking people for things and let the rest of you guys put together an image of how awesome the event was.

People that need to be thanked for giving us things:

NAG definately wins in the "amount of thanks required" department. Not only did they sponsor R10 000 (yes, those zeros are all part of one number, not just additional nothing on the end there) for me to simply give away on stage to people that had made games and been South African at the same time! But they also gave us an utterly HUGE stand that took Game.Dev from a little-known side note at rAge and transformed it into a crowd pulling spectacle of +3 to geekiness. Seriously... At times there were crowds of people three-deep staring through the glass front of the stand because there was no more room inside! Jacqui needs special mention for organising a projector in 45 minutes flat :)

T2 Events require tribute for making the stand look slick and professional with the nifty rear-projection screen and PA system that helped the various presentations go off without a hitch. From rAges past I know how hard the team behind the show works and I can tell you that they simply don't get enough thanks for what they do.

Luma stepped up and fixed Game.Dev's image problems: Refining the already-impressive logo from Cyberninja; Designing posters, shirts, CD covers and banners (the banners didn't make it to the show I'm afraid) wasn't enough for them, they also sponsored the posters that everyone liked so much they kept getting filched off the walls ;)

IT Intellect lent us two computers for demos that were incredibly handy. If they weren't surrounded by a crowd of people being shown how they too could make games, they were part of an impromptu Monochrome LAN, mini-dev-session or a quick explanation of how to solve a particular problem in GM.

InterSoft sponsored the book prizes for the Game.Dev Idols competition, which proved to everyone that thinking up game ideas is a lot of fun, CoolHand is the very definition of industry veteran and that Miktar just knows too damn much about games. Due to the sheer coolness of some of the books carried by InterSoft, we've organised to get their catalogue on the site. I know that I'm going to be ordering the book filled with postmortems for myself!

People that need to be thanked for being utterly awesome:

Burnabis organised the impressive resource kit DVD that was getting snapped up as quickly as we could burn copies, thanks for that as well as being there most of the weekend to aid in getting the word out.

Cairnswm deserves mad props for being part of the core the stand was built around. That and tirelessly explaining the philosophy behind our little community to people that wandered their way in, taking groups through who knows how many GM demos, presenting on top of all that AND coming up with a really great challenge idea. Fo' life yo.

CoolHand, thanks for pulling so many otherwise innocent people into the stand ;). Thanks for all the ideas before and during planning, without your inputs it would have been a much poorer event. Another one of the people that formed the core team of the stand who seemed to always be talking to yet another group of interested visitors every time he was visible through the crowds.

Dale and the guys from Luma deserve thanks not only for Luma's graphic wizardry and sponsorship, but also for their postmortem of ClubSilo. Muchos gracias guys.

Dan Wagner is nothing short of legendary. Never before has so much game development wisdom been passed on than in his presentation on the history if I-Imagine and all those rare glimpses into the strange world of game development as a profession.

Fengol managed to be indispensable to two seperate stands at the expo, no idea how he pulled that off. I bet he was extra-mean to toddlers for months leading up to rAge just to build up enough nice to go around. From taking people through GM demos that were as slick as rehearsed speeches to keeping the main screen occupied and securing nifty prints and stacks of DVDs, it's all appreciated.

Geometrix seemed to live in the stand and handled problems before they became issues day after day. Thanks for always being available and helping Kensai in dealing with the mundane tasks that needed doing to keep things running smoothly.

Gonzo wasn't around for all that long (it's difficult to balance the LAN, expo and everything else going on when it's your first time at rAge), but thanks are needed for getting those flyers printed and setting up posters that quickly became guerilla marketing :)

Higushi had a habit of popping up just when I was turning around to find someone to do something, so I'm sorry if it seems like I didn't let you get much time off, but thanks for always getting things done and always having a smile and an explanation for people curious about the stand.

Insomniac kept bringing crowds of people to come and see what was going on. Of course, they claimed to be his friends after they saw the coolness that he had brought them to ;)

Kensai, thanks for simply appearing in a cloud of helpfulness and getting things done despite not being a G.D regular. It's because of her efforts that so many resource kit DVDs were handed out.

Miktar was strangely drawn to the stand over the three days, so obviously he was roped in to as many events as possible ;). Thanks for being a judge in the Idols competition and I'm sorry about the discussion group cold-question...

Nandrew has received some of his thanks already, but there's more needed. Not only did he help set up the stand during buildup, but he also tirelessly pimped G.D at the show, took far too many photos, fielded interested people non-stop, gave two speeches, helped behind the scenes every day and generally didn't stop being 100% involved until rAge itself ended. All this at great personal cost to his sleep, nutrition, mental health and university career. Dude, you rock.

Squid deserves thanks for being there every time he was needed and going beyond what he was asked to do every single time: Need someone to go out and pimp the next presentation? Sure! Need more things printed? Not a problem. Need to go find someone in the insane crowds? Done. Squid, you rock. And all that good karma gave you a graphics card ;)

Read on for the report and tons of pictures!

 

The actual write-up:

The most obvious thing that became apparent through any time spent at the stand at rAge was that Game.Dev is a community. There's something special about a group of people who know each other simply because they want to make games and enjoy doing so, especially in a country with as small a game development industry as South Africa.

I can't explain how cool it was to look up from sorting something out on the schedule on PC or coming back to the stand after an errand and seeing 3-4 knots of people clustered around someone wearing a Game.Dev shirt and explaining some aspect of game development. Words cannot describe what it felt like to stand on the sidelines and look at the crowd gathered to see someone presenting a speech or idly listen in on a group of bystanders talking about the game they want to make. Every time I caught a glimpse of Michael or Lauren (the people behind NAG) sticking their head in to check on us, I couldn't help feeling proud. But enough gushing...

Here's Game.Dev at rAge in pictures (thanks to Nandrew) hopefully they will have loaded while you were reading above ;)


The stand on thursday night, busy setting up
The stand on thursday night, busy setting up

"Stolen" bean bags

"Stolen" bean bags


Coolhand sending me on a telephonic mission past the 360 stand before they took off the head-cutting lasers
Coolhand sending me on a telephonic mission past the 360 stand before they took off the head-cutting lasers


The EA stand being built, where secrets could be found if you were high enough level
The EA stand being built, where secrets could be found if you were high enough level


rAge's on-off switch



One of the gymnast girls practising for the 360 launch tomorrow


Early morning on friday, installing GM on the demo PCs


 

Fengol checking the schedule and explaining filming to me, Cuba from ITI is in the background


 

Cairnswm getting an early sneak peek at Dev.Mag 7 while Fengol takes Cuba through GM


Miktar drops in just before the doors open


GM workshop, the crowd asked to see GM reproduce Zuma's logic in 50 minutes. Early days in this shot, but the challenge was met ;)


The crowd during the workshop. Geometrix is standing on the right, Gonzo is sitting to his left next to Insomniac. Note the nifty glass wall at the front of the stand


Lauren checks in on us during a candy break. Evil_Sushi watches in green


Squid hides behind the camera stand during my talk on Tools in Game Development


Fengol giving an impromptu demo of GM after Nandrew's talk on Game Dev Education


We took a tour of the LAN area after the show closed on Friday, this is only the downstairs part of the LAN


Miktar and I play DS in the LAN chill area while we all wait for the official 360 launch to start at 20:30. Priest sleeps while Antioch mopes because he forgot his DS


I'm tired...


... so Nandrew makes out with my DS...


... and takes pictures of my foot. I think he might be tired too


The official Xbox 360 launch begins


Ian F takes the stage


Nandrew is stunned (but probably by the hi-def TV and not the marketing speak)


The rest of the launch is video, so I can't post it here ;)

After the official launch, we head over to the public event at BT Games. Miktar's shirt is too cool, dontcha think?


Miktar blings me out and has me interview a friend of mine that won a 360 in the DoA4 tournament... I swear that guy hanging from the roof is a ninja


They can only hand out the prizes at midnight, so we combine our powers and become The Four DS-keteers!


Mari gets his 360 (Premium!) and wastes no time getting acquainted


Saturday morning begins with me talking about game development business models and what we can successfully use in SA. The smiling guy standing with the cap is Burnabis, he's happy because we've already run out of DVDs!


Himmler and Eva (middle, closest to camera) have no idea why they're listening to me blathering on


What everyone really came to see: Dan Wagner talking about I-Imagine


Dan enthralls the crowd


Dan starts sharing tips on how to get publishers


Between morning and midday sessions, Kensai and Gonzo get up to normal rAge activity while Squid talks to Higushi in the background


The midday session is Game.Dev Idols, where people win prizes for pitching game ideas to the judges


Industry veteran judges, Miktar and Coolhand are true professionals. Here Coolhand calmly dispenses advice despite me trying to insert the microphone up his nose


Everyone likes hearing game ideas, Game.Dev Idols draws the crowds


Nandrew goes exploring between sessions... I don't even know where this stand is, that's how little of rAge I saw this year.


And he finds Lara Croft somewhere at the expo...


Dale Best takes us through a postmortem of Club Silo in the afternoon session


Nandrew follows with a talk on maximising the value of game development communities (well, this is still Dale's crowd, Nandrew inconsiderately didn't take pictures of himself talking)


To close off the day, Nandrew dreams of driving a yellow sports car, just like Coolhand


Sunday morning comes and Cairnswm gives yet another GM demo to interested onlookers


Followed immediately by his presentation on Game Development Frameworks, the man has too much energy


Fengol records Cairnswm's speech, note the onlookers, we always had a crowd :)


Fengol posing during his talk on the XNA Framework


Demonstrating some of the features of XNA, Fengol hooks up his 360 controller without writing a line of code!




Higushi and Cairnswm proving that they really aren't related


Squid managed to score a new graphics card... He's the best free stuff collector I know, apparently this year he and his friends totalled over R25000 worth of free things


Me battling to think during the "challenge" to make minesweeper in 10, no 15, no 20 minutes


Everyone in the round-table discussion on how to grow game development in South Africa (Burnabis has a yellow cap today), they're all watching...


... Miktar closing off the discussion and delivering some encouraging words (GLDM watches on the left)


Time for the Comp 10 prize giving on the main stage, here's me doing my best Will Wright impersonation and trying to build some hype


Hotel Manager won the best new entrant award, unfortunately DarthPenguin and CiNiMoD couldn't be at rAge to collect their oversized cheque


Geometrix and kRush got third place and R1500 for Cyberworkz


Cairnswm securing the R2500 second prize with Fantasy Land


Evil_Toaster accepting the R5000 grand prize for FFS, which blew the judges and everyone who played it away


The winners, from left to right: Geometrix (3rd), Evil_Toaster (1st) and Cairnswm (2nd)... kRush had already ninja'd off at this point



And then rAge was over...

We broke down the stand and packed everything away


Hung out at the after-party for a while


And then, because we weren't tired enough after three days of getting almost no sleep and constant excitement, went to Miktar's and then out until 5:30am. But that has nothing to do with rAge, except for Nandrew talking to imaginary rAge patrons about Game.Dev in his sleep on the way home.

Thanks once again to all who helped make this rock as much as it did, next year we'll be even better!