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Competition 19: Playing with Death! |
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Sunday, 01 June 2008 |
Death is one of those things that we've simply come to accept in games these days: You die when you hit those spikes. You die when your health reaches zero. Other things die when they get shot with rockets.
Death is far too simplified in games, turned into a numerical fate to be avoided by quicksaves and not falling into the crocodile pit... Challenge that! Take on the assumptions that you make about using death in games! Some interesting projects have already started doing that: Every Extend Extra forces you to die to continue to play, you explode yourself to start chain reactions, hoping to get enough points to earn another life so that you can keep playing.
Take the name of the competition literally, give us a first person shooter where you have to feed people into submission, or even give us a game where death features as a viable strategy to solving problems... Do whatever you can to give us a new take on the concept of death in game rewards, in gameplay mechanics, in effect and in practice.
Make a game that changes death in the medium.
For the rules and info on how to enter, hit the forum post about the competition! |
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Wednesday, 28 May 2008 |
After an unavoidable game-production-related delay, here are the results for Competition 18!
RESULTS:
I think this competition shows that graphics have very little to do with good, solid inspiration for gameplay. People came up with very different game ideas with the same graphics and others had similar gameplay ideas with vastly different graphics. Hmmm. That bears thinking about... We did get some really cool puzzly platformers out of it though!
First place: Pea Adventures - Edg3
You honestly feel bad when you realise that a damned blue pea has gotten into your little safe-haven for the greens, meaning you'll have to ruthlessly slaughter them all over again.
Second place: Box Rush - Evil_Toaster
I must have played this about 30 times. In a row...
Third place: Pea Power - Cloud_Ratha
Pea Power won out over Pea My Love thanks to having slightly better puzzle design and the happiest pea ever. It was close though!
As always, reviews and information about all the competition entries are on the forum :) |
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Competition 18: Lost Garden |
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Friday, 04 April 2008 |
There is a blog. A really, really good blog. A blog about game design, art, usability and style. This blog is called Lost Garden by an excruciatingly talented guy who goes by Danc.
Lost Garden regularly has prototyping sessions in which tons of free art is given out along with a game concept for people to mess around with. Danc, being as fabulously awesome as he is, gives you all the art to make the game!
So. I reckon it's time that I set you goons loose on Danc's prototype challenges... Sit down, take a look through all the challenges, have a brainstorming session and lets see what you come up with!
For more information, the rules and how to enter, head over to the competition thread on the forums!
Edit: Now with prizes!
Diorgo Jonkers, one of the bright sparks at Luma (sorry, couldn't resist) has given us 3 copies of his commercial 2D level editing tool to give away for this competition!
Information about TuDee
TuDee Demo download
Thanks Diorgo! |
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Tuesday, 01 April 2008 |
No, we're not April fooling you (worst day in the history of the intertron, BTW) Dev.Mag Issue 21 came out yesterday - hence being safe from tomfoolery.
Issue 21 is packed with interesting reading, including: An interview with Adventure Game Studio creator, Chris Jones; Reviews of more Chzo mythos games (which are by everyone's favourite gaming demagogue Yahtzee), IGF finalists Battleships Forever and Synaesthete, the deligtful Frozzd and a look at the Game Writing Handbook. Tutorials this month cover: Image file formats in Blender, Irrilicht's engine outline, producing tilesets in Photoshop, Poisson disk sampling and this month's Blue Pill focuses on AGS. With a tail piece about GDC 2008, this is really a bumper edition!
Go get it now! |
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Dev.Mag doing brilliantly! |
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Wednesday, 12 March 2008 |
Dev.Mag has been building on really good publicity and exposure lately, here are some stats for February, culled from the forums:
16 000 downloads of all Dev.Mag Issues, 2500 of those on Issue 20
57Gb of file transfer during the month
Hit the jump for helpful graphs!
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Read more...
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